Control Without Power: Support in the Age of Private Servers
Article «Control Without Power: Support in the Age of Private Servers». Levels of Game ControlIn Lineage 2, there are three levels of game control: fighter, support, and controller. The first involves direct participation in combat, the second involves supporting allies,…
Levels of Game Control
In Lineage 2, there are three levels of game control: fighter, support, and controller. The first involves direct participation in combat, the second involves supporting allies, and the third involves controlling the masses.
Support in the Masses
Support is a player who plays on the support position, which involves supporting allies by restoring their health, enhancing their attacks, and protecting them from enemies. This is a complex skill that requires good coordination with other players and good skills in mass management.
Examples and Nuances
For example, during a battle on the support position, the support player can use buffs to increase the health and attack of allies. However, if the support player is unable to support allies properly, it can lead to defeat.
Another important aspect is prioritization. The support player must decide who to support first and how to allocate resources among allies.
Requirements for the Player
To play on the support position, a player needs good coordination with other players and good skills in mass management. It also requires a good understanding of the game process and the ability to analyze the situation.
Finally, the support player must be prepared for the possibility that their allies may not support them properly, and that they may not complete their tasks.
- Good level of coordination with other players
- Good skills in mass management
- Good understanding of the game process
- Ability to analyze the situation
In conclusion, playing on the support position in Lineage 2 requires a player to have good skills in mass management, a good understanding of the game process, and the ability to analyze the situation. This is a complex skill that requires a player to be prepared for the possibility that their allies may not support them properly.




